Dragonborn

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These creations of monstrous descent are that of a human mixed with the dragon blood. due to the rough nature of dragons the skin of the Dragonborn appears rough and gritty to the touch though when shedding the skin can become very slimy leaving their distinct trail behind Dragonborns may be born with developing wings though most can never use their wings and this distinguishes between the two different social classes. The Dragonborn forge themselves into their own social class as the Akaviir have complete control of their wings and the Andaviir have little to no control only so few of the Akaviir live to this date but those who do mostly hold high positions of power or are held up the the dragon tail mountains trying to reconnect with their not so distant relatives. Although they have forged their own social classes and divided themselves in most society and countries they are looked down upon for not truly being man.

Role:
As a creature whom has functioning wings if the Dragonborn is that of an Akaviir they can make excellent scouts although for the majority of Andaviir they serve as a soldiers and the brawn's of the group.

Alignment:
Most Dragonborn are most like their ancestral blood as you'll find the evil Dragonborn are that of Red Dragon heritage and the Good Dragonborn are that of the Golden dragon heritage. Like their ancestors their skin tends to reflect the color of their scales.

Standard Racial Traits

 * Ability Score Racial Traits: Dragonborn tend to be strong and quick, but tend to be very ignorant so to that they get +2 to Strength +2 to Dexterity but a -2 to Intelligence


 * Size: Dragonborn are Medium creatures and thus receive no bonuses or penalties due to their size.


 * Type: Dragonborn are humanoids with the dragon subtype.
 * Base Speed: Dragon have a base speed of 30 feet, And if Akaviir have a base flight speed of 30 ft


 * Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intelligence scores can choose from the following: Elvish, Dwarven, Giant, Gnome, Goblin, Orc, and Undercommon. See the Linguistics skill page for more information about these languages.

Defense traits:

 * Histskin: Due to the Dragonborns rough skin they receive a +1 to their natural armor bonus


 * Stonebelly: Due to the wild nature of the Dragonborn they receive a +2 racial save against poisons

Feat and Skill Racial Traits:

 * Eagle Eye: Due to the keen perception of their draconic eyes the Dragonborn receives a +2 racial bonus to perception
 * Lowlight vision- Dragonborns can see twice as far as humans in conditions of dim light.

Offense Racial Traits:

 * Fire Breath: Dragonborns can harness some of the ancient Draconic fire-belly and spray a cone of fire doing 1d4 fire dmg.